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![]() ![]() debug 13: "Show Grid Collision Points" - Draws red circles on the screen that represent an entity's collision hitbox.debug 12: "Player Item Info" - Displays held collectibles and temporary collectible effects.debug 11: "Grid Info" - Displays the coordinates for each tile on the grid.debug 10: "Quick Kill" - All enemies take constant and rapid damage.debug 8: "Infinite Item Charges" - The player's active item is always fully charged.(Similar to Spider Mod, but leaves the damage as their raw values and also includes player damage.) debug 7: "Show Damage Values" - Displays how much damage is taken by entities.debug 6: "Show Hitspheres" - Draws red circles on the screen that represent an entity's damage hitbox.debug 6: "Textual Map" - Unknown, no visible effect.debug 5: "Show Room Info" - Displays text at the bottom of the screen about the current room. ![]() debug 3: "Infinite HP" - Taking damage does not decrease the player's health. ![]() (The grid cost is used when calculating pathing and collision.)
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